Character creation is freeform and allows players significant flexibility in creating characters that match their imagination.

Characters are defined by set of core elements that include skills, boosts, and gear.

  • Skills: A character's ability to perform tasks during game play is primarily determined by a combination of the breadth and depth of their skills. Players select and combine skills into Skill Sets. Skill sets are identified from a character's backstory and are used to identify the source and motivation behind a character's training to perform a function or job. As a character gains experience, Specializations allow a character to upgrade specific skills, within a skill set, to identify areas of expertise.

  • Boosts: Boosts enhance a character's ability using talents, powers, exceptional skill proficiency, or specialized gear, but they can only be used under certain conditions or come with a cost.

  • Gear: Gear includes the weapons, tools, and other personal items a character uses to accomplish tasks.

New Character Options

To support a wider variety of story genres and settings, the rules for Character Creation are defined as a game option with suggestions for starting characters at different tiers.


Background is a generic term that encompasses ancestry, lineage, heritage, species, and/or race. If a character's backstory identifies skills learned as part of a character's upbringing (such as being a Noble), they can choose to allocate one of their starting skill sets to skills acquired from their background. For tips on integrating a character’s background into a character design, refer to the Backgrounds guide found in the Toolkit section.

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