Random Tables
Random tables provide a list of pre-determined outcomes for common aspects of the game such as random encounters, damage tables, loot tables.
During game play, hosts are called upon to make frequent decisions related to random aspects of the game world including environmental factors like weather, or the personality and disposition of non-player characters.
CONSEQUENCES: Random tables to generate unpredictable results for the consequences of specific types of actions.
RESOURCES: Random tables to help determine availability and distribution of resources.
SOCIAL: Random tables to help define social interactions with non-player characters.
WEATHER: Random tables to generate weather conditions for common climate zones.
Random tables can help reduce the workload on directors by allowing some decisions to be delegated to a table of pre-determined options. They can also make the game feel more genuinely unpredictable and exciting by knowing the results of their actions are being determined by chance through dice rather than by director fiat.
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