Social

Random tables to help define social interactions with non-player characters.

These tables are an example of using random tables to generate aspects for non-player characters. A host can roll against the provided tables at the start of an encounter generate things like a non-player characters disposition towards the group, and their personal motivations during any interactions.

Disposition

Use the disposition table to generate a demeanor ranging from hostile or cold to friendly or enthusiastic, reflecting realistic probabilities for common personality types and social interactions.

Motivations

Use the motivations table to generate the underlying reasons behind a non-player character's actions or behavior during an encounter. Motivations may influence how the NPC responds to questions, requests, or conflicts.

Secrets

Use the secrets table to generate what hidden knowledge or hidden motives a non-player character may be concealing. These secrets add depth and intrigue to NPCs, influencing their behavior or shaping their interactions with the players. Whether it's a secret affiliation or a personal vendetta, these hidden aspects can create tension, or lead to unexpected story twists when revealed.

NPC Secrets Table (D100)

Quirks

The quirks table provides unique and defining traits that set non-player characters apart, adding flavor and unpredictability to interactions. These quirks can be behavioral habits, mannerisms, or unusual traits that make an NPC more memorable and engaging. Whether it's a speech pattern, a strange hobby, or an odd habit, this table provides a quick way to give NPCs distinct personalities that enrich roleplaying.

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