Consequences

Consequences are the positive and negative results of a player's decisions and their character's actions.

The outcome of an action roll measures the success and failure of a character's action. Following an action roll, the outcome determined by the dice must be translated into the consequences that describe how they impact characters and the current scene.

As the primary storytellers, players are responsible for choosing and narrating the consequences of their actions. The host acts as a referee, ensuring players follow the rules and stay within the narrative boundaries of the story setting.

Defining Levels

Every action roll produces three results, success or failure, for each die in the action pool. When determining consequences, each result can generate a minor consequence, or multiple results can be combined to create a moderate or significant consequence.

CONSEQUENCES
LEVEL

1

Minor

2

Moderate

3

Major

When creating conditions, the level of the consequence determines how many points are added to a relevant character condition.

Creating Conditions

The positive consequences of an action are applied by modifying one or more target characters or altering the state of the current scene.

  • CHANGE SCENE: Narrate a change to the state of the current scene. For example, the character may have kicked over a lantern, set the floor ablaze, or pushed over a cabinet to block a doorway.

  • MODIFY RESOURCE: Add or remove a resource to a target character. Adding a resource can represent adding buff that can help protect the target character like a magical ward. Removing a resource can represent removing a ward from an adversary.

  • MODIFY CONDITION: Reduce or increase the level of a condition on a target character. Reducing a condition would represent a type of healing action. Increasing the level of a condition represents adding stress or dealing damage to the target.

The negative consequences are applied by modifying the character who performed the action.

  • ADD CONDITION: Add or increase the level of a condition representing adding stress or damage. Adding or increasing the level of a Health condition would be suitable if the character suffered physical damage as a result of their failure. Adding or increasing the level of a Status condition would be suitable if the character suffered a decrease in their social standing or reputation.

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