Overview

A generic and universal tabletop roleplaying game designed to be a great storytelling engine suitable for a wide variety of genres and settings.

Welcome to the heart of the True World, where storytelling and gameplay intertwine seamlessly through the core mechanics of interaction between players, their characters, and the host. This system is designed not just to play a game, but to create a living story that evolves with every decision and dice roll.

At its core, the game system functions as a powerful storytelling engine, leveraging emergent storytelling to craft narratives that are as unpredictable as they are captivating. Emergent storytelling occurs when the plot and narrative environment evolve dynamically based on the players' actions and decisions. Unlike traditional storytelling, where outcomes are predetermined, emergent storytelling relies on the spontaneous and organic development of the story as directed by player choices.

Content Organization

The game rules and mechanics are organized into 3 main sections. The content is organized to act as both a learning resource that can be read from top to bottom, and as a reference with sub-pages acting as indexes for core game concepts and terms.

CHARACTERS: Characters are the primary participants in the game's narrative. Players create characters which serve as their avatars in the game world.

STAGE: The stage is a metaphor for the theater of the mind where players and the host collaborate to perform emergent storytelling.

EXTRAS: A collection of modular rules that extend and build on the core game mechanics to provide support for a wider variety of stories, settings, and play styles.

Before starting a new campaign or adventure, it is recommended that both players and the host read the entire ruleset.

Group Roles

To play the game, the group is divided between players and one person taking on the role of host. The host and players work together to create an immersive and collaborative storytelling experience.

HOST: The host is responsible for establishing the world and its elements. Host responsibilities include creating and facilitating the situations, scenes and encounters to challenge players, controlling and narrating interactions with non-player characters, and triggering changes to the environment within scenes based on player choices and character actions.

PLAYERS: Players take on the roles of the primary storytellers, crafting the narrative through their characters' actions and decisions. Players need to work together, building on each other's ideas and decisions.

Getting Started

To get started playing the game, you will need to following items.

  • At least 3 complete sets of polyhedral dice.

  • Graph paper to draw maps or prepared maps for travel and individual scenes.

  • Graph paper, index cards, or printed character sheets.

  • A notebook to keep notes on the campaign progress.

Last updated