Extras
Extras are a collection of modular rules that extend and build on the core game mechanics to provide support for a wider variety of stories, settings, and play styles.
The core game system offers a simple, but complete and playable game system. However, the core rules were designed to be lightweight and universal. The following options are provided to help customize the game to fit a broader range of stories, settings and group preferences.
CHANCE ROLLS: Use dice to determine random outcomes for uncertain events.
COMPANIONS: A special class of assets that have inherent abilities that characters can control such as trained animals, droids and drones, and other assistants.
ENCUMBRANCE: The carrying capacity of a character and the consequences of being overburdened.
EQUIPMENT: Equipment is a special class of machines or technology that players can control such as vehicles, vessels, computer systems, and other technological or industrial devices.
POWERS: A system to define a character's extraordinary genetic traits, supernatural forces, magic, biological mutations, or technological augmentations.
QUICK ENCOUNTERS: Resolve an entire sequence of narrative events with a single dice roll.
RANGE: A narrative system to measure distance.
RANKS: Assign a specific narrative or mechanical significance to each step of an asset's dice rating.
TASKS: Challenges that require a coordinated sequence of actions to complete.
TEAMWORK: Supports and encourages players to work together to accomplish their shared goals.
WILDCARDS: A resource that grants players additional narrative control to alter to an unfavorable circumstance.
Groups are encouraged to review extras when planning a new campaign during Session Zero. These rules also serve as an example for how to create your own extras to further customize the game system.
CREATING EXTRAS
When crafting new Extras, it is recommended to consider how to leverage the existing core mechanics rather than create new ones. This allows the game to be extended and enhanced without increasing the complexity.
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