Resources

Resources are used to track elements that character's collect and consume, earn or spend, but are not directly leveraged when performing actions.

Defining Resources

Resources typically are one of two types.

CURRENCIES: An element that that characters earn and spend. This can include a real currency like credits or gold pieces, or meta-currencies such as experience points or wildcards.

CONSUMABLES: Items that can be used up or depleted after one or more uses. Consumables can include supplies like food rations, water, ammunition, or specialty items like magic potions or scrolls.

SIGNIFICANT RESOURCES

Tracking mundane resources like food, water, or ammunition may or may not be important within a specific setting or campaign. When deciding what resources need to be tracked, focus on resources that are significant to the narrative or must be tracked to support a specific game mechanic (like supporting the use of a feature).

Managing Resources

Each resource measures the current amount on hand. When the player earns or acquires a resource, they increase the resource value. When they use or consume a resource during gameplay, they decrease the resource amount.

Depending on related game mechanics, resources may be unlimited or have a minimum and/or maximum value.

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