Consequences
Random tables to generate unpredictable results for the consequences of specific types of actions.
These tables are examples of using random tables to generate decisions related to consequences for specific types of actions.
Powers
Use the powers table to determine if a power produces unintended results for failure.
01β15
Identity Crisis: The characterβs appearance or reputation suffers. Physical mutations or visible glitches occur.
16β30
Physical Strain: The power causes physical exhaustion or damage, reducing Performance. Risk of temporary debilitation.
31β45
Loss of Control: The character struggles to maintain mental stability, experiencing confusion or loss of focus.
46β60
Resource Drain: Using the power depletes essential resources, impacting Support. Limited access to energy or supplies.
61β70
Unwanted Attention: The failed attempt draws the attention of nearby entities, impacting Identity due to increased scrutiny.
71β80
System Malfunction: Affected cybernetics or mutations cause functional issues, lowering Performance in the short term.
81β90
Mental Overload: The character experiences intense mental strain, suffering Control issues like hallucinations or paranoia.
91β100
Dependency Risk: The character becomes reliant on additional resources, weakening Support due to maintenance or repair needs.
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