Consequences

Random tables to generate unpredictable results for the consequences of specific types of actions.

These tables are examples of using random tables to generate decisions related to consequences for specific types of actions.

Powers

Use the powers table to determine if a power produces unintended results for failure.

ROLL
DESCRIPTION

01–15

Identity Crisis: The character’s appearance or reputation suffers. Physical mutations or visible glitches occur.

16–30

Physical Strain: The power causes physical exhaustion or damage, reducing Performance. Risk of temporary debilitation.

31–45

Loss of Control: The character struggles to maintain mental stability, experiencing confusion or loss of focus.

46–60

Resource Drain: Using the power depletes essential resources, impacting Support. Limited access to energy or supplies.

61–70

Unwanted Attention: The failed attempt draws the attention of nearby entities, impacting Identity due to increased scrutiny.

71–80

System Malfunction: Affected cybernetics or mutations cause functional issues, lowering Performance in the short term.

81–90

Mental Overload: The character experiences intense mental strain, suffering Control issues like hallucinations or paranoia.

91–100

Dependency Risk: The character becomes reliant on additional resources, weakening Support due to maintenance or repair needs.

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