Grit
Grit represents a character's mental, physical, and emotional resilience to stress, and is measured with Grit Points.
Grit represents a character's mental, physical, and emotional resilience measured with Grit Points. Grit points are fueled through moments of success or failure:
Teamwork: When a character assists another character when performing an action, if the action is successful, the character who provided the assistance earns 1 grit point.
Complete or Critical Effects: When a character performs an action and the outcome is a complete success or failure, the character earns 1 grit point. When the outcome is a critical success or failure, the character earns 2 grit points. Grit cannot be earned from the outcome of any action roll where grit points were spent to improve the outcome or perform a reroll (that would just melt the universe).
Narrative Inspiration: When a player demonstrates outstanding role-play and contributes a particularly memorable moment to the narrative, the director can award narrative inspiration granting a character 1 grit point.
Players can spend their character's grit points on any of the following:
Reroll an Action: When facing a crucial action roll, spend 1 grit point to reroll the dice. The player must use the new result.
Soak Harm: Grit can be used to withstand harm and reduce the impact of a negative consequence. Spend 1 grit point to recover 1 stress point and reduce the severity of a condition by 1 point. If the condition is mild, it can be removed. This can be performed during the same turn that harm is added to a character.
Fuel a Boost: Spend 1 grit point to use or enhance a boost during an action roll.
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