A minimalist action roll for comparing raw character ability against a difficulty rating.
Quick Actions can be used when the director only needs a simple comparison of a character's raw ability against the difficulty of a challenge. The roll is not subject to character boosts or fictional positioning, and the outcome is a simple success or fail with the level of effect being ignored.
To perform a quick action, the director will ask a player to determine their character's ability by selecting their most relevant skill set or specialization relative to the challenge. The director sets the difficulty using normal rules, and the player performs the action roll.
Quick action rolls are used to support teamwork but can also be useful in other situations such as cut scenes where missing context makes the character's fictional positioning difficult to determine, or when the director needs a simple success or failure outcome.