Modular rules and mechanics that allow customization of the core game system.

The core rules and mechanics offer a comprehensive and playable game system. To cater to the requirements of different genres, settings, campaign types, and player preferences, the game includes a small set of modular rules that support common customization options.

  • Character Creation: The character creation options provide guidance and sample starting tiers to customize new character's power levels.

  • Dangerous Encounters: The "Dangerous Encounters" option modifies the dice mechanics to increase the difficulty of in-game actions.

  • Death's Door: The "Death's Door" option allows groups or individual players to choose how to handle situations where a character may be taken out of a scene or die.

  • Initiative: Initiative refers to methods used to determine the player turn order during game sessions. This game option provides some guidance and popular initiative method choices.

  • Moves: A simplified method of defining characters and equipment.

  • Standard Turn: The standard turn defines the core rules regarding what a character is allowed to do during a single turn within a round.

Groups are encouraged to review game options during Session Zero.

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